Sell and distribute

Build the instrument. Then choose where to sell or share it.

Offer it as a plugin, publish the code, or adapt the same instrument for hardware.

You probably started with a sound, a missing control, or a utility you were tired of rebuilding. Finishing it for yourself is an achievement. A release lets other people use it.

Audio instrument module beside a laptop showing a waveform and plugin window
OSC Mini module artwork

One instrument

browser → plugin → hardware

After it works, choose how to release it.

A tool that helps you can help others too.

The best small audio tools often begin as personal solutions: a filter that lands where your hands expect, a sequencer that follows the way you think, or an instrument that does one thing beautifully.

Once it works, you have choices. Sell it. Give it away. Publish the source and invite collaborators. Keep the code private and share finished builds.

Choose the path that fits: sell it, give it away, publish the code, or keep the code private and sell ready-to-use versions.

01

Sell it

Charge for the finished instrument, updates, presets, or support.

02

Share it

Give other musicians a tool you already trust.

03

Publish the code

Let people study it, improve it, and contribute.

04

Show it

Use a finished instrument to show what you can make.

Choose what happens after you finish the instrument.

A release can earn money, bring in contributors, grow your audience, or put a useful tool in more hands.

Turn a finished instrument into something people can use on their own.

01

Sell the instrument

Set a price, publish updates, and grow a catalog over time.

02

Let people try it

A browser demo lets people hear the instrument before they download it.

03

Invite contributors

Share the code, presets, or a public release with people who want to help.

04

Share a useful tool

If it solved a problem for you, it may solve the same problem for someone else.

Choose where to sell or share your instrument.

Choose a specialist store, your own site, or a public code page. Each release needs files, a demo, images, compatibility details, and a clear way for users to get help.

01

MuseHub

Store and installation

Apply to sell plugins and audio apps through a music software store. It handles product listings, downloads, updates, and customer support.

Best for

A finished product when you want the store to handle downloads and updates.

How it starts

Partner application and approval

02

Plugin Boutique

Large plugin store

Apply to sell your plugin through an established audio software retailer. You will need working files, a product page, screenshots, and support details.

Best for

Finished paid plugins with product and support pages ready.

How it starts

Resale request form and selective review

03

KVR Audio

Marketplace and plugin directory

Create an account to list your product, share release news, and apply to sell through the KVR Marketplace.

Best for

Public plugins, free or paid.

How it starts

Developer account and editorial submission

04

Gumroad

Direct sales

Create a product page, upload builds, issue license keys, send updates, and sell directly to the audience you bring.

Best for

Independent launches, paid downloads, and small catalogs.

How it starts

Self-serve digital product publishing

05

itch.io

Creator marketplace

Publish free, paid, donation-supported, or early-access versions with a page you control and a creator community nearby.

Best for

Unusual tools, free releases, or pay-what-you-want experiments.

How it starts

Self-serve creator publishing

06

Your own site

Your own store

Run the product page, checkout, email list, customer support, and update schedule yourself. Keep other listings when they help people find you.

Best for

An established audience, bundles, and long-term brand building.

How it starts

Your release process and commerce stack

07

Publish the source

Open collaboration

Put your code on a public site under the license you choose, with a playable demo and clear instructions for contributions.

Best for

Shared utilities, teaching tools, research, and portfolio work.

How it starts

Your chosen public site and license

Give buyers everything they need to use it.

The plugin or app is only the start of a release. You also need a product page, playable demo, screenshots, presets, compatibility details, version history, and a clear way to get help.

Let people try the actual instrument before they download or buy it.
OSC Mini module interface

Files for each system

Name each file so buyers know which system it works on.

Playable demo

Let people hear the actual instrument before they install it.

First preset

Give the instrument a sound that shows what it does in a few seconds.

Release artwork

Show the real instrument and its controls in the product image and screenshots.

Compatibility details

List the music programs, file types, systems, and known limits.

License and price

Explain the price and what buyers and contributors are allowed to do.

Changelog

Tell existing users what changed and whether they need to update.

Support

Give users one clear place to ask questions or report problems.

A credible release needs evidence, not marketplace badges.

The Syntho creator marketplace is not part of the current private beta. Release through an established store, your own site, or a public code host using facts buyers can verify.

A browser demo is useful evidence, but it does not prove every native format. Name only the builds and systems you have actually tested.

01

Build evidence

Run the project checks and target-specific validation for every format you plan to distribute.

02

Product truth

Use the real interface, playable demo, and representative presets. Do not advertise a mockup or an unverified target.

03

Release record

Publish compatibility details, a version number, changelog, license, known limits, and one support contact.

04

Commercial clarity

Confirm the current written sales permissions and long-term rights before taking payment from customers.

Make one instrument work in every place your users play.

Keep the sound separate from the app or device. Then adapt the same instrument for a browser demo, desktop plugin, audio files, or hardware.

Available now

available now

Web + AudioWorklet

Let anyone play the instrument without installing anything. A browser demo is the quickest way to hear it.

VST3 and CLAP

Use the same instrument in a desktop music program.

Standalone and offline render

Ship a small app or create audio files for sound packs, tests, or other releases.

Building next

in progress

Windows plugins and apps

Bring the same instrument to Windows when your audience needs it.

Linux plugins and apps

Bring the instrument to Linux music programs, including Ardour.

Files and publishing

Prepare the files needed for each system and publish them safely.

On the horizon

planned

AUv3 for iPad and iPhone

Use the instrument in music apps on iPad and iPhone.

AAX for Pro Tools

Reach Pro Tools users with AAX.

Give each version only what it needs.

A focused product should not carry an entire workstation inside it. Each version gets only the sounds, controls, and files it needs.

That keeps each version focused on the instrument. You make it once; each version gets the files it needs.

01

Your sound

Make the instrument, effect, or MIDI tool in the editor you already know.

02

The same instrument

Keep the sound separate from the browser, plugin, or device that runs it.

03

The physical product

Add the controls, connections, memory, and case the device needs.

One instrument, ready for every place your users need it.

SoonHardware options

Put it on hardware.

Build the instrument once, then bring it to a physical product with its own controls, connections, memory, and case. Design the device around the instrument instead of making it again from scratch.

For makers

Keep your attention on the sound and controls. Bring the same instrument to hardware instead of making it again from scratch.

For players

Try it in the browser or a music program, then use the same idea in a device you can touch.

For buyers

A hardware release should feel like the same instrument in a new form. The sound, controls, presets, and name should carry across.

A compact audio module, laptop, and hardware enclosure on a workbench

Choose the kind of device that fits your product. The hardware version needs its own controls, connections, power, memory, and case.

Start with the instrument. Choose the device around it.

Electrosmith Daisy

Pedals, desktop instruments, and Eurorack modules.

Teensy 4.x + Audio

A maker ecosystem for compact instruments and effects.

Bela

Linux hardware for instruments and sensors.

MOD pedal hardware

A route to dedicated pedal hardware.

Raspberry Pi

Small standalone instruments, installations, and custom cases.

Choose how people get your instrument.

Sell the finished version, publish the code, give it away, or share the code and sell ready-to-use versions.

Sell finished builds

01

Keep the code private, sell ready-to-use copies, set a price, and support your customers.

Publish the source

02

Choose a license, explain how to build it, and invite people to learn, improve, and contribute.

Combine the two

03

Share a useful core and sell ready-to-use versions, presets, content, or support.

Give it away

04

Release it for free, accept tips, use it in your portfolio, or share it to help solve a problem.

You keep ownership of your module code.

The final license will explain what you can sell, how others can use the code, and whether any exclusivity applies.

Prepare the instrument for release.

Study working examples, build the interface, add your sound, create files for each system, and release it under clear terms.

The toolkit covers the path from first idea to a release ready for customers: reusable parts, a real interface, sound tools, files for each system, and everything people need to install and use it.

Examples and release templates

Finished instruments, effects, MIDI tools, interfaces, presets, and release examples you can study and adapt.

Controls and displays

Controls and displays that keep interface work in familiar web tools.

Audio and controls

A clear way to connect sounds, controls, events, saved settings, and files.

Add custom sound code

Add your own sound-building blocks when the included ones are not enough.

Create plugin and app files

Create the files needed for each kind of plugin or app.

Commercial terms before release

Confirm the current sales permissions, limits, and long-term rights in writing before charging customers.

Pricing and license details are not published yet.

We will share the price, update policy, sales rights, and support terms before version 1.0.

For now, explore the process and decide whether it fits your next instrument.

Your next release

Build the instrument once. Adapt it for the places your users play.

Start with the tool you wish already existed. Build it in the browser, ship it as a plugin, then choose whether to sell it, share it, publish the code, or adapt it for hardware.

We are building the stack from idea to instrument, and the network that helps good instruments find people.